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- FLEX
-
- PRESENTS
-
- HEIMDALL
-
- CHEAT + TIPS
-
-
-
- CHEATS
- ~~~~~~
- 1: THERE`S A SNEAKY WAY TO GET A GREAT RUNELORE RATING WHILE TRAVELLING
- AROUND MIDGARD. GO TO THE ISLAND MARKED WITH A * ON THE MAP, KILL THE
- SORCERER YOU FIND THERE AND THEN NAB THE NEARBY POTION AND DRINK IT (OR TAKE
- IT BACK TO YOUR SHIP AND GIVE IT TO SOMEBODY ELSE). WHEN YOU COME BACK TO
- THE ISLAND THE POTION WILL HAVE MAGICALLY REAPPEARED. YOU CAN KEEP RETURNING
- AND LEAVING AS MANY TIMES AS YOU WANT!
-
- 2: THERE`S A GREAT WAY TO GET MONEY BY THE SACKFUL. GO TO THE ISLAND WHERE
- YOU HAVE TO PAY A SILVER COIN TO ENTER AND FIND THE SHOP. GIVE HEIMDALL ALL
- THE GOLD AND THE ADAMANTITE AXE. SELL THE AXE AND CONFIRM THE SALE, THEN
- CLICK ON THE SELL ICON AGAIN. THE SHOP OWNER WILL HAPPILY BUY THE AXE AGAIN!
- KEEP DOING THIS UNTIL THE SHOP IS FULL THEN BUY BACK THE AXE. YOU SHOULD BE
- VERY RICH !!!!!
-
-
-
- GENERAL TIPS
- ~~~~~~~ ~~~~
- 1: YOU`LL NEED A WELL-BALANCED PARTY OF WARRIORS AND WIZARDS TO COMPLETE THE
- QUESTS. THE BEST MIX CONSISTS OF HEIMDALL, A BERSERKER, A WARRIOR, A WIZARD,
- A BLACKSMITH AND A NAVIGATOR.
-
- 2: EXPLORE EVERYWHERE, OPEN ALL THE CHESTS (EXCEPT WHERE WARNED IN THE GUIDE
- LATER) AND TAKE AND EXAMINE ANYTHING.
-
- 3: DON`T USE `DISARM TRAPS` SPELLS TO CHECK OUT CHESTS - IT`S A SHAME TO
- WASTE A GOOD SPELL WHEN ALL YOU RISK LOSING IS A HANDFUL OF HEALTH POINTS.
-
- 4: WHEN YOU UPGRADE TO A BETTER WEAPON GET RID OF THE OLD ONE, BECAUSE IT
- JUST TAKES UP VALUABLE STORAGE SPACE.
-
- 5: CIRCLETS, CHARMS, GOLD RINGS AND AMETHYST AND RUBY KEYS ARE TOTALLY
- USELESS, SO EITHER SELL OR DISCARD THEM.
-
- 6: DRINKING THE VARIOUS POTIONS INCREASES THE CHARACTERS` VARIOUS STATISTICS.
-
-
-
- COMBAT
- ~~~~~~
- 1: THERE`S A HUGE VARIETY OF WEAPONS TO TRY OUT IN HEIMDALL, SOME OF WHICH DO
- EXTRA DAMAGE THANKS TO THEIR RUNE - RELATED PROPERTIES. SEE WEAPON
- REFERENCE.
-
- 2: TO GET RID OF PESKY DWARVES, SORCERERS, TROLLS AND GIANT RATS USE A
- COMBINATION OF DAGGERS, SWORDS AND AXES.
-
- 3: DAGGERS AND `ICE` SPELLS ARE BEST FOR BEATING SPIDERS.
-
- 4: USE SWORDS AND AXES TO KILL THE MANIC MONKEY MEN.
-
-
-
-
- MIDGARD
- ~~~~~~~
- 1: DESTROY THE PIT TRAPS IN THE FIRST ROOM YOU ENTER USING A `DISARM TRAPS`.
- NOW COLLECT THE HEMLOCK AND THE `REMOVE WALL` SPELL FROM THE CHEST. (YOU
- NEED TO USE THE SPELL SOMEWHERE LATER ON THIS VERY ISLAND, BUT WE`LL LEAVE
- YOU TO DISCOVER EXACTLY WHERE!!) KEEP AN EYE OUT FOR THE SECRET DOOR IN THE
- ROOM FULL OF MAN-TRAPS.
-
- 2: FIND THE `REVELATION` SPELL AND GET THE `DESCENSION` SPELL BY KILLING THE
- TROLL. USE THE `REVELATION` SPELL TO BRIDGE THE CHASM AND WALK ACROSS TO
- PICK UP THE POWER RUNE SCROLL ON THE OTHER SIDE (YOU`LL NEED SIX OF THESE
- BEFORE YOU CAN FIND THOR`S HAMMER).
-
- 3: SEAL OVER THE PITS BY TREADING ON THE PRESSURE PADS IN THE ORDER SHOWN.
- (SEE PRESSURE PADS REFERENCE) IN THE THIRD ROOM YOU ENTER, USE A `DISARM
- TRAPS` SPELL. USE THE `DESCENSION` SPELL TO GET THE JEWEL FROM THE TOP OF
- THE PEDESTAL. GIVE THE HEMLOCK TO THE HOODED FIGURE IN THE NEXT ROOM AND IN
- RETURN HE`LL GIVE YOU A CHEST AND A WAY OFF THE ISLAND.
-
- 4: COUGH UP A SILVER COIN (ASSUMING YOU HAVE ONE) TO ENTER THE VILLAGE. SELL
- THE SAPPHIRE AT THE SHOP (IT`S OF NO OTHER USE TO YOU) AND BUY ANYTHING YOU
- NEED. IN THE ROOM WITH THE FLOATING MAN, WALK TO THE PEDESTAL AND DRINK FROM
- THE CHALICE. THE NOW-UNFLOATING MAN WILL GIVE YOU A PASS.
-
- 5: STAND ON THE SWITCH TO DEACTIVATE THE FIRST PIT TRAP. IN THE NEXT ROOM
- USE A `DETECT TRAP` OR A `DISARM TRAP` SPELL. USE A `DISARM TRAPS`SPELL TO
- DEACTIVATE THE SECOND PIT TRAP IN THE FIRST ROOM. IN THE ROOM WHERE YOU ARE
- AMBUSHED BY A SPIDER USE A `DISARM TRAPS` SPELL TO FIND THE POWER RUNE
- SCROLL. USE A `DETECT TRAPS` SPELL IN THE ROOM WITH THE POTION IN IT - THERE
- SHOULD BE A SILVER DAGGER IN THE CHEST.
-
- 6: PAY THE 50 GP FEE (IF YOU CAN AFFORD IT) TO ENTER THE VILLAGE. ENTER THE
- SECOND HOUSE AND COLLECT THE POWER RUNE SCROLL. WALK THROUGH THE VILLAGE
- UNTIL YOU ARRIVE AT THE CROSSROADS. CHANGE TO ANY CHARACTER EXCEPT HEIMDALL
- AS HE CANNOT PASS THROUGH EITHER PORTAL. SHOW PASS TO THE TROLL OUTSIDE THE
- SHOP.
-
- 7: USE A SILVER KEY TO OPEN THE DOOR BEYOND THE SPIDER`S WEB. THE FIRST
- TRAIL LEADS TO A ROOM FULL OF POUCHES OF GOLD AND A CHEST; COLLECT THE POWER
- RUNE. IF YOU NEED A KEY FIGHT THE FIRST TROLL YOU MEET AND FOLLOW THE TRAIL.
- DON`T BOTHER FIGHTING THE SECOND TROLL AS THE CHEST AT THE END OF THE TRAIL
- IS EMPTY.
-
- 8: HUNT AROUND UNTIL YOU FIND THE DIAMOND.
-
- 9: FIGHT THE DWARF TO GET THE POWER RUNE SCROLL. IN THE ROOM WHERE YOU ARE
- AMBUSHED BY A SPIDER THERE ARE TWO CHESTS; COLLECT THE RUNESTONE. IN THE
- ROOM CONTAINING THE TREE WITH THREE BRANCHES USE THE DIAMOND ON THE LEFT
- BRANCH, THE RUNESTONE ON THE RIGHT BRANCH AND A SILVER COIN ON THE CENTRE
- BRANCH. TAKE THE `SERPENT KILLER` SPELL.
-
- 10: OPEN THE CABINET WITH A GOLD KEY AND TAKE THE RUNESTONE. IN THE ROOM
- WITH THE SWITCHES ON THE FLOOR, STEP ON THE SWITCH NEAREST THE DOOR YOU CAME
- IN. WALK RIGHT AND GO UP THROUGH THE DOORWAY INTO THE NEXT ROOM. WALK UP,
- STEPPING ON THE SWITCH AS YOU PASS IT, THEN WALK LEFT, STEPPING ON THE NEXT
- SWITCH. GO DOWN THROUGH THE DOORWAY INTO THE ROOM YOU JUST LEFT. WALK
- THROUGH THE OPEN DOOR AND DEFEAT THE SORCERER TO GET THE POWER RUNE SCROLL.
- WALK ONTO THE DESIGN ON THE FLOOR AND THE RUNESTONE WILL TRANSPORT YOU TO A
- SHOP.
-
- 11: KILL THE GREY MONKEY TO GET A `SHRINKING SPELL`.
-
- 12: USE THE `SERPENT KILLER` SPELL ON THE SEA MONSTER. GO THROUGH THE
- DOORWAY AT THE TOP OF THE FIRST ROOM AND GIVE THE SIX POWER RUNE SCROLLS TO
- THE HOODED FIGURE. COLLECT THE STONE KEY ACROSS THE BRIDGE. USE A JADE KEY
- TO OPEN THE GATE IN THE CENTRE OF THE FIRST ROOM (IF YOU DON`T HAVE ONE, GO
- THROUGH THE BOTTOM DOORWAY IN THE FIRST ROOM). USE THE STONE KEY TO OPEN THE
- NEXT GATE. THE SCROLL IN THE CHEST IS USELESS. USE THE `SHRINKING` SPELL TO
- REDUCE THOR`S HAMMER TO A MORE MANAGEABLE SIZE.
-
-
-
-
- UTGARD
- ~~~~~~
-
-
-
- 1: GET THE HELMET AND THE `REVELATION` SPELL FROM THE CHEST IN THE ROOM WITH
- THE TWO BULLS HEADS ON THE WALL. STOCK UP ON ANYTHING YOU NEED FROM THE
- SHOP.
-
- 2: BEFORE SETTING OUT, MAKE SURE YOUR EXPLORATION PARTY IS MADE UP OF THE
- THREE CHARACTERS WITH THE HIGHEST RUNELORE RATINGS. DEFEAT THE DWARF IN THE
- FIRST ROOM YOU ENTER AND TAKE THE SIGNET. SHOW THIS TO THE SWORDSMAN WHO
- ASKS TO SEE THE SEAL OF THE GODS. LET EACH OF THE CHARACTERS DRINK FROM
- MIMIR`S WELL - THIS WILL INCREASE THEIR RUNELORE RATINGS BY 10 POINTS.
- COLLECT THE `TELEPORTATION` SPELL. DON`T BOTHER OPENING THE CHEST IN THE
- SORCERER`S CHAMBER - IT`S COMPLETELY EMPTY!!
-
- 3: GET THE `WATER` SPELL FROM THE CHEST IN THE FIRST ROOM. USE THE HELMET ON
- THE PEDESTAL AND TAKE THE DIAMOND KEY.
-
- 4: OPEN THE DOOR WITH AN IRON KEY AND GET THE `DISENCHANT` SPELL FROM THE
- CHEST. OPEN THE DOOR WITH A SILVER KEY AND USE A `WATER` SPELL. OPEN THE
- NEXT DOOR.
-
- 5: WALK THROUGH THE LEFT DOORWAY AND TAKE THE GEMSTONES FROM THE RIGHT
- CAULDRON. YOU WILL FIND A RUNELORE POTION IN THE NEXT TWO ROOMS. LEAVE THE
- ISLAND THE WAY YOU CAME IN TO AVOID SOME PARTICULARLY NASTY MONSTERS.
-
- 6: OPEN THE FIRST GATE WITH A SILVER KEY. GIVE THE GEMSTONES TO THE DWARF.
- TAKE THE NECKLACE FROM THE MAN SITTING BY THE FIREPLACE. DO NOT TRY TO TAKE
- ANY TREASURE - ALL YOU WILL GET IS 10 GP AND A KICKING FROM THE DWARF.
-
- 7: WALK THROUGH THE LEFT-MOST DOORWAY. OPEN THE DOOR BEYOND THE SPIDERS WEB
- WITH THE DIAMOND KEY. GIVE THE RUBY TO THE GODDESS IDUNA WHO, IN RETURN,
- WILL GIVE YOU AN APPLE.
-
- 8: GIVE THE TROLL 50 GP (IF YOU CAN SPARE IT). ENTER THE HOUSE ON THE LEFT
- AND FIND THE SECRET DOOR IN THE ROOM WITH THE THREE SCROLLS AND A POTION IN
- IT. GET THE DRAGON`S EGG.
-
- 9: GIVE THE NECKLACE, APPLE, DRAGON`S EGG TO THE SISTERS OF FATE. ENTER THE
- HOUSE IN THE FIRST ROOM AND USE THE `DISENCHANT` SPELL. TAKE THE MOUTHPIECE.
-
- 10: THE ROUTE TO THE GIANT IS THROUGH THE DOORWAY ON THE FAR RIGHT OF THE
- FIRST ROOM, THEN STRAIGHT ON THROUGH THE SECOND AND THIRD ROOMS. KILL THE
- GIANT (USE A GIANT KILLER SPELL IF YOU HAVE ONE). WALK TO THE END BOOK AND
- USE THE `REVELATION` SPELL. YOUR REWARDS? ONE `SHRINKING SPELL.
-
- 11: USE THE `TELEPORTATION` SPELL TO CROSS THE CHASM. WALK TO THE HORN AND
- BLOW IT USING THE MOUTHPIECE. YOUR SHIP WILL BE MAGICALLY TRANSPORTED TO...
-
- 12: ....HERE !! USE THE `SHRINKING` SPELL TO GET YOUR HANDS ONTO FREYR`S
- SPEAR.
-
-
-
- ASGARD
- ~~~~~~
-
-
-
- 1: AS SOON AS YOU STEP ONTO THE ISLAND USE A `DETECT TRAPS` SPELL. WALK
- THROUGH THE RIGHT DOORWAY AND PICK UP THE `REVELATION` SPELL.
-
- 2: FIGHT THE MIDDLE TROLL IN THE ROOM CONTAINING THREE TROLLS (IF YOU`RE
- AFTER SOME RUNESTONES KILL THE ONE ON THE RIGHT.) GO THROUGH THE DOORWAY AND
- EVENTUALLY YOU`LL FIND A POTION, SOME FOOD AND A `REVELATION` SPELL.
-
- 3: KILL THE DWARF AND THE TROLL AND OPEN THE CHEST. WALK THROUGH THE DOORWAY
- AND USE THE RUNESTONES (YOU SHOULD HAVE FOUR OR FIVE BAGS OF THEM BY NOW) TO
- REVEAL A PATH OVER THE WATER. COLLECT THE SILVER RING AND THE `REVELATION`
- SPELL FROM THE CHEST ON THE OTHER SIDE.
-
- 4: USE THE `REVELATION` SPELLS TO BRIDGE THE CHASMS. COLLECT THE `WATER`
- SPELL FROM THE CHEST ALONG THE FIRST TRAIL AND THE BAG OF STONES FROM THE
- SECOND TRAIL.
-
- 5: WALK THROUGH THE DOORWAY STRAIGHT AHEAD OF YOU WHEN YOU LAND ON THE
- ISLAND. USE THE BAG OF STONES IN THE EMPTY HATCH. TAKE THE POUCH OF PEPPER.
-
- 6: WALK PAST THE COBWEBS IN THE SECOND ROOM AND THROUGH THE DOORWAY. STAND
- IN FRONT OF THE MASTHEAD IN THE ROOM WITH THE SHIP IN IT. USE THE PEPPER AND
- TAKE THE SILVER RING.
-
- 7: USE A `DETECT` TRAPS SPELL IN THE FIRST ROOM. TO GET THE SILVER RING IN
- THE NEXT ROOM, STAND ON THE SWITCHES SHOWN. (SEE PRESSURE PADS REFERENCE).
-
- 8: USE THE `WATER` SPELL IN THE SECOND ROOM. WALK TO THE STEPS IN THE NEXT
- ROOM AND USE THE SILVER RINGS. WALK THROUGH THE DOORWAY ON THE LEFT.
-
- 9: ODIN`S SWORD IS IN YOUR GRASP AT LAST AND YOUR MIGHTY QUEST IS AT AN END!
- CONGRATULATIONS HEIMDALL - SON OF THE GODS !!!!
-
-